![]() Filmic uses the same four definitions as the very common sRGB standard. These values are of course RGB values, which are given meaning only because you’ve designed your scene whilst viewing it through the lens of a transformation (Filmic, again) that defines “white”, “red”, “green”, and “blue” as very particular objective colors, as defined by experiments done in 1931.Filmic uses a huge range of values, which is close to the range of light intensities we can see with out human eyes. Cycles spits out meaningless 0…inf values, which are given meaning only because you’ve designed your scene whilst viewing it through the lens of a transformation (Filmic) that picks out some range 0…n, which go through a “transfer function” to become (almost) viewable intensity values between 0…1.Here’s what is approximately happening pipeline-wise to screw up your scene (it’s complicated): ![]() I’m sure there are inaccuracies here I’d appreciate if anyone actually reading it (lol) points them out to me so I can correct my understandingįilmic is not, in my understanding, designed to be integrated with live-action footage. Welcome to color management! Everything sucks.
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